Ключи regedit
Материал из Русский WINE
Содержание
Общий список
HKEY_CURRENT_USER (a.k.a HKCU)
|
+-Software
|
+-Wine
|
+-AppDefaults
| |
| +-*<app.exe>
| Значения по умолчанию для конкретных приложений. Замените app.exe именем приложения,
| для которого вы хотите изменить значения по умолчанию. И используйте те же поддеревья,
| что и поддерево Wine (т.е. DllOverrides, X11 Driver, и т.п.).]
|
+-Debug
| |
| +->RelayExclude
| | [Use this key to exclude some calls from the (overwhelming) +relay debug logging. Example:
| | "RelayExclude"="ntdll.RtlEnterCriticalSection;ntdll.RtlLeaveCriticalSection"]
| |
| +->RelayFromExclude
| | [Exclude calls made from listed dlls in the the +relay debug log. Example:
| | "RelayFromExclude"="kernel32" - omit all calls made from kernel32.dll]
| |
| +->SpyExclude
| | [Exclude listed messages from the +message debug log. Example:
| | "SpyExclude"="WM_TIMER;WM_MOUSEMOVE;WM_PAINT"]
| |
| +->SpyInclude
| [Include only listed messages in the +message debug log. Example:
| "SpyInclude"="WM_CREATE"]
|
+-Direct2D
| |
| +->max_version_factory
| [DWORD Value (REG_DWORD): Ограничьте максимально поддерживаемую версию Direct2D.]
|
+-Direct3D
| |
| +->CheckFloatConstants
| | [Константы с плавающей запятой для проверки диапазона в шейдерах d3d9.
| | Используйте это для обхода ошибок приложений, таких как
| | https://bugs.winehq.org/show_bug.cgi?id=34052, обычно приводящих к сбоям в геометрии.
| | Включение этого параметра оказывает небольшое влияние на производительность, по умолчанию отключено..]
| |
| +->csmt
| | [DWORD Value (REG_DWORD): Enable (0x1, default) or disable (0x0) the multi-threaded
| | command stream feature. This serialises rendering commands from different threads into
| | a single rendering thread, in order to avoid the excessive synchronisation that would otherwise
| | be required for correct rendering. This superseded the old "StrictDrawOrdering" setting.
| | Introduced in Wine 2.6.
| | Starting with Wine 6.0-rc1 this value is a bitmask, with bit 1 forcing serialisation
| | of OpenGL or Vulkan commands between multiple command streams in the same application.
| | This can be useful for applications using d3d from multiple threads, like MS Office 2013+,
| | on drivers that are buggy in this regard, like Nouveau (as of the end of 2020). To enable this
| | functionality you would set the registry key to 0x3, to enable both the command stream and the
| | command serialisation.]
| |
| +->MaxShaderModelCS
| | [DWORD Value (REG_DWORD): Limit the maximum supported shader model for compute shaders.
| | Set to 0 to disable support for compute shaders.]
| |
| +->MaxShaderModelDS
| | [DWORD Value (REG_DWORD): Limit the maximum supported shader model for domain shaders.
| | Set to 0 to disable support for domain shaders.]
| |
| +->MaxShaderModelGS
| | [DWORD Value (REG_DWORD): Limit the maximum supported shader model for geometry shaders.
| | Set to 0 to disable support for geometry shaders.]
| |
| +->MaxShaderModelHS
| | [DWORD Value (REG_DWORD): Limit the maximum supported shader model for hull shaders.
| | Set to 0 to disable support for hull shaders.]
| |
| +->MaxShaderModelPS
| | [DWORD Value (REG_DWORD): Limit the maximum supported shader model for pixel shaders.
| | Set to 0 to disable support for pixel shaders.]
| |
| +->MaxShaderModelVS
| | [DWORD Value (REG_DWORD): Limit the maximum supported shader model for vertex shaders.
| | Set to 0 to disable support for vertex shaders.]
| |
| +->MaxVersionGL
| | [DWORD Value (REG_DWORD): Choose the maximum OpenGL version to request.
| | Defaults to OpenGL version 4.4 since Wine 3.9 (except for Nvidia GPUs where the default only changed with Wine 3.18).
| | Set it to 30002 (hexadecimal) or greater to request a core profile context.]
| |
| +->MultisampleTextures
| | [DWORD Value (REG_DWORD): Enable (0x1, default) or disable (0x0) multisample textures.
| | If multisample textures are disabled, renderbuffers are used for multisampling.]
| |
| +->OffscreenRenderingMode
| | [Select the offscreen rendering implementation.
| | backbuffer - Render offscreen render targets in the backbuffer
| | fbo - Use framebuffer objects for offscreen rendering (default)]
| |
| +->renderer
| | [Select what backend to use for wined3d. Valid options are:
| | gdi
| | gl
| | vulkan
| | The "gdi" option (and its alias "no3d") mostly exists for legacy or test reasons.
| | As of Wine 5.1, gl is the default and vulkan is still work in progress,
| | so don't expect great results with it yet.]
| |
| +->SampleCount
| | [DWORD Value (REG_DWORD): Override swapchain sample count. It can be used to force enable multisampling
| | with applications that otherwise don't support it, like the similar control panel setting
| | available with some GPU drivers. This one might work in more cases than the driver setting though.
| | Not all applications are compatible with this setting.]
| |
| +->shader_backend
| | [Valid options are:
| | glsl
| | arb
| | none
| | If not set, and UseGLSL is not set to "disabled", the shader backend will be determined automatically,
| | with preference going to glsl.]
| |
| +->strict_shader_math
| | [DWORD Value (REG_DWORD): Enable (0x1) or disable (0x0, default)
| | generation of NVIDIA specific pragma in GLSL shader code to
| | turn off aggressive optimization of the shader code by the driver.
| | Use this to workaround bugs like https://bugs.winehq.org/show_bug.cgi?id=35207,
| | usually resulting in incorrect rendering of some objects which is
| | reproducible on NVIDIA GPU with proprietary driver only.]
| |
| +->UseGLSL
| | [When set to "disabled", this disables the use of GLSL for shaders.
| | In general disabling GLSL is not recommended, only use this for debugging purposes.]
| |
| +->VideoMemorySize
| | [Set the amount of reported video memory (in megabytes). By default Wine will use
| | GLX_MESA_query_renderer to determine the amount of video memory on the graphics
| | card. On (mostly proprietary) drivers not supporting GLX_MESA_query_renderer, Wine
| | will instead estimate the amount of video memory based on the card's PCI IDs. The
| | The "VideoMemorySize" setting allows the value determined by Wine to be overridden.]
| |
| +->VideoPciDeviceID
| | [DWORD Value (REG_DWORD): Set the PCI device ID of the graphics card. See "VideoPciVendorID".]
| |
| +->VideoPciVendorID
| | [DWORD Value (REG_DWORD): Set the PCI vendor ID of the graphics card. By default
| | Wine wil use GLX_MESA_query_renderer to determine the PCI IDs of the graphics card.
| | On (mostly proprietary) drivers not supporting GLX_MESA_query_renderer, Wine will
| | instead try to pick an appropriate set of PCI IDs based on the OpenGL GL_RENDERER,
| | GL_VENDOR, and GL_EXTENSIONS strings. The "VideoPciVendorID" and "VideoPciDeviceID"
| | settings allow the values determined by Wine to be overridden. For most applications
| | there should be little reason to touch these settings, but there exists a limited set of
| | applications that will choose a broken code path based on the PCI IDs. Note that only
| | combinations listed in wined3d's gpu_description_table[] are valid here.]
| |
| +->WineLogo
| | [Path to image file to use as logo for Wine.]
| |
| +->AlwaysOffscreen
| | [REMOVED in Wine 2.1.
| | Use offscreen rendering for all render targets. The main effect this has is
| | avoiding the depth buffer copy between offscreen and onscreen targets, which
| | introduces fallbacks in some drivers and exposes bugs in others. There may be a
| | performance hit depending on the specific driver.
| | Enabled by default since Wine 1.5.10.]
| |
| +->DirectDrawRenderer
| | [REMOVED in Wine 5.1.
| | Select what backend to use for wined3d. Valid options are:
| | gdi - Use GDI to draw on the screen
| | opengl - Use OpenGL (default)
| | The "gdi" option mostly exists for legacy or test reasons.]
| |
| +->Multisampling
| | [REMOVED in Wine 2.7.
| | Set to "disabled" to prevent applications from seeing Wine's multisampling support.]
| |
| +->StrictDrawOrdering
| [REMOVED in Wine 3.5.
| This option ensures any pending drawing operations are submitted to the driver, but at
| a significant performance cost. Set to "enabled" to enable. This setting was deprecated
| since Wine 2.6. Use "csmt" instead.]
|
+-DirectInput
| |
| +->MouseWarpOverride
| | [Override default mouse pointer warping behavior:
| | enable: (default) warp pointer when mouse exclusively acquired
| | disable: never warp the mouse pointer
| | force: always warp the pointer]
| |
| +->*<joystick name> = <axes mapping>
| | [This maps axes of joystick "joystick name". The "axes mapping" is
| | comma-separated list of "axis type"s - one for each joystick axis (hat-pov uses 2 axes).
| | "axis type" is one of: X, Y, Z, Rx, Ry, Rz, Slider1, Slider2, POV1, POV2, POV3, POV4.
| | To find the joystick name run
| | 'WINEDEBUG=+dinput wine game.exe 2>&1 | grep joydev_enum_device'
| | Example output: trace:dinput:joydev_enum_deviceW Enumerating the linux Joystick device: /dev/input/js0 (Logitech Logitech Dual Action)
| | Example registry entry: "Logitech Logitech Dual Action"="X,Y,Rz,Slider1,POV1". (two "Logitech"s not a typo)]
| |
| +->DefaultDeadZone
| | [Sets a default value for every joystick axis dead zone. Should be a value between 0 and 10000.
| | The value represents the percentage of the axis which will seen as dead (applications will think of it as being centered).
| | For example 3000 will extend the dead zone to only the first 30% of the axis, while 0 will use the whole axis extension.]
| |
+-DirectSound
| |
| +->HelBuflen
| Hardware emulation buffer length - default is 65536
|
+-Drivers
| |
| +->Audio
| | Which audio backend to use. Should be a string such as "pulse" or "alsa" or "oss" or "coreaudio".
| | Set to the empty string to disable audio entirely. Given a comma-separated list of
| | drivers, Wine will attempt to make the most appropriate choice.
| |
| +-winealsa.drv
| | |
| | +->ALSAOutputDevices (REG_MULTI_SZ, "Multi String Value")
| | | A list of auxiliary output devices, not enumerated by ALSA's hardware enumeration
| | | methods. For example, you might put software devices here.
| | |
| | +->ALSAInputDevices (REG_MULTI_SZ, "Multi String Value")
| | A list of auxiliary input devices, not enumerated by ALSA's hardware enumeration
| | methods.
| |
| +->Graphics
| Which graphic driver to use.
| mac: Use the native quartz driver (default on macOS)
| x11: Use the X11 driver
| null: Use the null driver (a virtual screen will be created, but not displayed; available since Wine 5.2)
|
+-Explorer
| |
| +->Desktop
| | [Title of the virtual desktop window. The special value "shell" also causes the shell
| | to be displayed, if the EnableShell value is not present (see below).]
| |
| +-Desktops
| |
| +->(default value)
| | [String value such as "1024x768" or "1400x1050" that specifies the size of the
| | virtual desktop. Defaults to 800x600.]
| |
| +->EnableShell
| [DWORD value (REG_DWORD): Enable (0x1) or disable (0x0, default) the shell in the
| virtual desktop (i.e. start menu, taskbar, system tray.)]
|
+-Fonts
| |
| +-Replacements
| | |
| | +->*<font name> = <replacement font name>
| | ["Wingdings"="Winedings" would enumerate the Winedings font both as Winedings and
| | Wingdings. However if a real Wingdings font is present the replacement does not
| | take place.]
| |
| +-ExternalFonts
| |
| +->*<font name>
| [ExternalFonts has a list of font names whose
| values are the name of the actual font]
|
+-Mac Driver
| |
| +->AllowVerticalSync
| | [Set to "n" to disable vsync support.]
| |
| +->CaptureDisplaysForFullscreen
| | [Set to "y" to capture the displays when a full-screen window is presented even if
| | the resolution hasn't been changed. Capturing the displays disables hot corners.]
| |
| +->UsePreciseScrolling
| | [Set to "n" to emulate a "clicky" mouse wheel. Some programs react badly, usually
| | by scrolling too far, when they get many small scroll wheel events.]
| |
| +->WindowsFloatWhenInactive
| [Controls whether Win32 "TOPMOST" windows stay in front of other apps even when the
| Wine process is in the background. Set to "none" to prevent windows from floating
| when in the background. Set to "all" to have all TOPMOST windows float. Set to
| "nonfullscreen" (the default) to let TOPMOST windows float unless they cover the screen.]
|
+-MSHTML
| |
| +->GeckoPath
| | [Path to the where Gecko engine is installed. Example: "c:\Program Files\wine_gecko".]
| |
| +->GeckoUrl
| | [This is the url to the Wine Gecko required by MSHTML.
| | Default is http://source.winehq.org/winegecko.php.
| | You can change it to a local file like file://Z:\path\to\wine_gecko.cab
| | so you don't need to redownload it each time you create a new wineprefix.]
| |
| +->CompatMode
| [Compatibility mode used by MSHTML. This is useful for web pages that work better in legacy
| compatibility modes. Set MaxCompatMode to string value specifying maximum IE you want to
| expose to web pages. You can also create subkeys to set compatibility mode of specific host
| name. If key name starts with '.', subdomains are also matched (for example .winehq.org will
| match both www.winehq.org and wiki.winehq.org). To limit compatibility mode to IE10 for all
| Wine web pages, create .winehq.org subkey and set its MaxCompatMode value to "10".]
|
+-Network
| |
| +->UseDnsComputerName
| [Set to N if you need a persistent NetBIOS ComputerName that possibly
| differs from the Unix host name. You'll need to set ComputerName in
| HKLM\System\CurrentControlSet\Control\ComputerName\ComputerName]
|
+-OpenGL
| |
| +->DisabledExtensions
| [Space separated list of OpenGL extensions that are not reported to applications.
| Example: "GL_ARB_vertex_buffer_object GL_ATI_fragment_shader".]
|
+-Printing
| |
| +->PPD Files
| | | [When CUPS does not find any printers (Wine compiled without CUPS,
| | | libcups not loadable or required functions not found in libcups),
| | | then this key must exist to use your printers from "/etc/printcap"]
| | |
| | +->*<printer name> = <PPD File with full Unix path>
| | | [If no value with the name "PPD file" is found in the registry in
| | | the settings for a printer ("<printer name>\\PrinterDriverData"),
| | | then this key is tried next.]
| | |
| | +->"generic" = <the default PPD file with full Unix path>
| | [This PPD file is used when every other key has failed.
| | "wineps.drv" needs a PPD file for every printer.]
| |
| +->Spooler
| | [You can redirect any printer port to a Unix file or pipe it to a
| | Unix application. This is also useful when a Windows program has
| | disabled the "Redirect to File" option in the Print dialog.]
| |
| +->*<portname> = <unixfile or "|unix_application">
| [All printers with the given portname can be redirected.
| Example of unixfile: "LPT1:" = "/tmp/printer_data.ps"
| Example of pipe: "LPR:Print with KDE" = "|kprinter" ]
|
+->Version
| [This is the version of Windows Wine will report.
| Values: win10, win81, win8, win7, win2008, vista, win2003, winxp, win2k
| Also supported, but less useful these days: nt40, winme, win98, win95, win31]
|
+-VDM
| |
| +-ppdev
| |
| +->*<port_number> = </dev/parportN>
| [This sets mapping between port_number and /dev/parportN device.
| For example "378 /dev/parport0".]
|
+-WineBrowser
| |
| +->Browsers
| | [List of browsers that Wine will attempt to launch when running winebrowser
| | command or clicking on a link in a Windows application. Default value is
| | xdg-open,firefox,konqueror,mozilla,netscape,galeon,opera,dillo]
| |
| +->Mailers
| [List of mail clients that Wine will attempt to launch when running winebrowser
| Default value is xdg-email,mozilla-thunderbird,thunderbird,evolution]
|
+-WineDbg
| |
| +->BreakOnFirstChance
| | [DWORD value. Set this to "0" to let applications handle exceptions themselves.
| | winedbg then only catches exceptions that are not handled by the app,
| | which makes debugging a bit easier.
| | Default value is "1" (enabled)]
| |
| +->ShowCrashDialog
| [DWORD value. Set this to "0" to disable the GUI crash dialog.
| Default value is "1" (enabled)]
|
+-X11 Driver
|
+->ClientSideGraphics
| [Set this to "N" if you don't want to use the Dib engine to render client side windows]
|
+->ClientSideWithRender
| [Set this to "N" if you don't want to use the Render extension to render client side fonts]
|
+->ClientSideAntiAliasWithRender
| [Set this to "N" to disable font anti-aliasing when X-Render extension is present]
|
+->ClientSideAntiAliasWithCore
| [Set this to "N" to disable font anti-aliasing when X-Render extension is not present
| or disabled]
|
+->Desktop (removed as of 2012-10-22. see Explorer->Desktops)
| [This key is set to the size (resolution) when you are using the
| "Emulate a virtual desktop"-option in winecfg.
| The value is used as is (if not "n", "f" or "0") for the X11 geometry.]
|
+->GrabFullscreen
| [Set this to "Y" to force full-screen windows to capture the mouse.]
|
+->GrabPointer
| [Set this to "N" to disallow mouse capture.]
|
+->Managed
| [Set this to "N" to disallow the window manager to control created windows.]
|
+->Decorated
| [Set this to "N" to disallow the window manager to decorate created windows.]
|
+->Synchronous (removed as of 2006-02-24. use "synchronous" debug channel instead)
| [In case of X errors it sometimes helps to set it to "Y".]
|
+->UseXRandR
| [Set this to "N" to prevent wine from switching the resolution using XRandr extension.]
|
+->UseXVidMode
[Set this to "Y" to allow wine switch the resolution using XVidMode extension.]
HKEY_LOCAL_MACHINE (a.k.a HKLM)
|
+-Software
| |
| +-Microsoft
| | |
| | +-DirectDraw
| | | |
| | | +->ForceRefreshRate (added in Wine 0.9.58)
| | | [DWORD value (REG_DWORD): Set this to the refresh rate you wish to
| | | force for DirectX games. This is analogous to forcing the refresh
| | | rate in Windows using dxdiag as described in KB315614 (main article),
| | | KB230002, and KB217348. If this key does not exist, the default
| | | refresh rate will be used.]
| | |
| | +-Internet Explorer
| | | |
| | | +->Version
| | | +->W2kVersion
| | | | [Useful to make application believe that you have Internet Explorer
| | | | installed (if you set it manually, you might need some IE-provided
| | | | dlls). Set them to "6.0.2800.1106" for IE6SP1.]
| | | |
| | | +->Build
| | | [Same as above. Set it to "62800.1106" for IE6SP1.]
| | |
| | |
| | +-Windows
| | | |
| | | +-CurrentVersion
| | | |
| | | +-Add Paths
| | | |
| | | +-IExplore.exe
| | | [this key explains where to find iexplore.exe.
| | | It is needed if you install the gecko engine.
| | | Default: "C:\Program Files\Internet Explorer\iexplore.exe"
| | | "Path": "C:\Program Files\Internet Explorer;"]
| | |
| | +-Windows NT
| | |
| | +-CurrentVersion
| | |
| | +->FontSubstitutes
| | | [Define font substitutes.
| | | For example: "Tahoma"="Arial" will substitute 'Tahoma' font with 'Arial' font.]
| | |
| | +-AeDebug
| | |
| | +->Debugger
| | [Command to execute on unhandled exception. The environment
| | variable WINEDEBUG is cleared before execution.
| | Default: "winedbg --auto %ld %ld"]
| |
| +-Wine
| |
| +-Ports
| |
| +->*<Win32 path> = <unix path>
| [Defines a fixed mapping from Unix serial or parallel port devices to
| Win32 device paths. Ports not mapped here will be automatically
| assigned in some order.
| Example: "COM3" = "/dev/ttyS5", "LPT1" = "/dev/lp4"]
|
--System
|
+-CurrentControlSet
|
+-Control
| |
| +-Windows
| | |
| | +->CSDVersion
| | [Current service pack version.
| | On Windows XP, SP2 is 0x00000200 and SP3 is 0x00000300]
| |
| +-ComputerName
| | |
| | +->ComputerName
| | [Current computer name.
| | Updated automatically from Unix host name unless UseDnsComputerName=N]
| |
| +-Session Manager
| |
| +->GlobalFlag
| | [DWORD. Used to enable various internal diagnostics, such as heap checking.]
| |
| +-Environment
| |
| +->ComSpec
| | [Location of the system's command prompt.
| | Default: c:\windows\system32\cmd.exe]
| |
| +->PATH
| | [Path environment variable for searching programs.
| | Default: c:\windows\system32;c:\windows]
| |
| +->ProgramFiles
| | [Location of the Program Files directory and ProgramFiles environment variable.
| | Default for English: C:\Program Files]
| |
| +->SYSTEMROOT
| | [Location of the windows system root and SYSTEMROOT environment variable.
| | Default: c:\windows]
| |
| +->TEMP
| | [Location of the temporary files directory and TEMP environment variable.
| | Default: c:\windows\temp
| |
| +->TMP
| | [Same as above.]
| |
| +->USERPROFILE
| | [Location of the user's profile directory and USERPROFILE environment variable.
| | Default: c:\users\<unix username>]
| |
| +->windir
| | [Location of the windows system root
| | Default: c:\windows]
| |
| +->winsysdir
| [Location of the system libraries directory
| Default: c:\windows\system32]
|
+-Hardware Profiles
| |
| +-Current
| |
| +-Software
| |
| +-Fonts
| |
| +->LogPixels
| [DWORD value (REG_DWORD): Sets current DPI (font size).
| Some dialogs resize themselves according to this value.
| Default: 96 (decimal).]
|
+-Services
|
+-WineBus
|
+->DisableHidraw
| [DWORD value (REG_DWORD): Disable (0x1) or enable (0x0, default) the use of hidraw
| to discover and communicate with HID devices.]
|
+->DisableInput
| [DWORD value (REG_DWORD): Disable (0x1) or enable (0x0, default) the use of evdev
| to discover and communicate with HID devices.]
|
+->Enable SDL
| [DWORD value (REG_DWORD): Enable (0x1, default) or disable (0x0) the use of SDL to
| discover and communicate with HID devices.]
|
+-Map
| |
| +->*<unique value> = <mapping string>
| [One or more custom mappings for SDL joysticks. The name of the value is not
| used and may be anything. The data is passed directly into
| SDL_GameControllerAddMapping(); see the SDL documentation for the format.]
|
+->Map Controllers
[DWORD value (REG_DWORD): Enable (0x1, default) or disable (0x0) conversion from
SDL controllers to XInput-compatible gamepads. Only applies to SDL backend.]
Используемые в POL
- DirectDraw HKCU/Software/Wine/Direct3D/DirectDrawRenderer [REMOVED in Wine 5.1. (string, значения: gdi - Use GDI to draw on the screen, opengl - Use OpenGL (default))
- UseGLSL HKCU/Software/Wine/Direct3D/UseGLSL (enabled/disabled)
- VideomemorySize HKCU/Software/Wine/Direct3D/VideoMemorySize (цифры, (мб))
- OffscreenRenderingMode HKCU/Software/Wine/Direct3D/OffscreenRenderingMode (backbuffer - Render offscreen render targets in the backbuffer, fbo - Use framebuffer objects for offscreen rendering (default))
- Multisampling HKCU/Software/Wine/Direct3D/Multisampling [REMOVED in Wine 2.7. | "disabled", чтобы приложения не видели поддержку мультисэмплинга в Wine.]
- StrictDrawOrdering HKCU/Software/Wine/Direct3D/StrictDrawOrdering [REMOVED in Wine 3.5 Этот параметр гарантирует, что все ожидающие операции рисования передаются драйверу, но со значительными потерями в производительности. | enable чтобы включить
- MouseWarpOverride HKCU/Software/Wine/DirectInput/MouseWarpOverride Значения: enable, disable, force