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HKEY_CURRENT_USER (a.k.a HKCU)

|
+-Software
   |
   +-Wine
      |
      +-AppDefaults
      |  |
      |  +-*<app.exe>
      |       Значения по умолчанию для конкретных приложений. Замените app.exe именем приложения, 
      |        для которого вы хотите изменить значения по умолчанию. И используйте те же поддеревья, 
      |        что и поддерево Wine (т.е. DllOverrides, X11 Driver, и т.п.).]
      |
      +-Debug
      |  |
      |  +->RelayExclude
      |  |   [Use this key to exclude some calls from the (overwhelming) +relay debug logging. Example:
      |  |    "RelayExclude"="ntdll.RtlEnterCriticalSection;ntdll.RtlLeaveCriticalSection"]
      |  |
      |  +->RelayFromExclude
      |  |   [Exclude calls made from listed dlls in the the +relay debug log. Example:
      |  |    "RelayFromExclude"="kernel32" - omit all calls made from kernel32.dll]
      |  |
      |  +->SpyExclude
      |  |   [Exclude listed messages from the +message debug log. Example:
      |  |    "SpyExclude"="WM_TIMER;WM_MOUSEMOVE;WM_PAINT"]
      |  |
      |  +->SpyInclude
      |      [Include only listed messages in the +message debug log. Example:
      |       "SpyInclude"="WM_CREATE"]
      |
      +-Direct2D
      |  |
      |  +->max_version_factory
      |      [DWORD Value (REG_DWORD): Ограничьте максимально поддерживаемую версию Direct2D.]
      |
      +-Direct3D
      |  |
      |  +->CheckFloatConstants
      |  |   [Константы с плавающей запятой для проверки диапазона в шейдерах d3d9.  
      |  |    Используйте это для обхода ошибок приложений, таких как 
      |  |    https://bugs.winehq.org/show_bug.cgi?id=34052, обычно приводящих к сбоям в геометрии. 
      |  |    Включение этого параметра оказывает небольшое влияние на производительность, по умолчанию отключено..]
      |  |
      |  +->csmt
      |  |   [DWORD Value (REG_DWORD): Enable (0x1, default) or disable (0x0) the multi-threaded
      |  |    command stream feature. This serialises rendering commands from different threads into
      |  |    a single rendering thread, in order to avoid the excessive synchronisation that would otherwise
      |  |    be required for correct rendering. This superseded the old "StrictDrawOrdering" setting.
      |  |    Introduced in Wine 2.6.
      |  |    Starting with Wine 6.0-rc1 this value is a bitmask, with bit 1 forcing serialisation
      |  |    of OpenGL or Vulkan commands between multiple command streams in the same application.
      |  |    This can be useful for applications using d3d from multiple threads, like MS Office 2013+,
      |  |    on drivers that are buggy in this regard, like Nouveau (as of the end of 2020). To enable this
      |  |    functionality you would set the registry key to 0x3, to enable both the command stream and the
      |  |    command serialisation.]
      |  |
      |  +->MaxShaderModelCS
      |  |   [DWORD Value (REG_DWORD): Limit the maximum supported shader model for compute shaders.
      |  |    Set to 0 to disable support for compute shaders.]
      |  |
      |  +->MaxShaderModelDS
      |  |   [DWORD Value (REG_DWORD): Limit the maximum supported shader model for domain shaders.
      |  |    Set to 0 to disable support for domain shaders.]
      |  |
      |  +->MaxShaderModelGS
      |  |   [DWORD Value (REG_DWORD): Limit the maximum supported shader model for geometry shaders.
      |  |    Set to 0 to disable support for geometry shaders.]
      |  |
      |  +->MaxShaderModelHS
      |  |   [DWORD Value (REG_DWORD): Limit the maximum supported shader model for hull shaders.
      |  |    Set to 0 to disable support for hull shaders.]
      |  |
      |  +->MaxShaderModelPS
      |  |   [DWORD Value (REG_DWORD): Limit the maximum supported shader model for pixel shaders.
      |  |    Set to 0 to disable support for pixel shaders.]
      |  |
      |  +->MaxShaderModelVS
      |  |   [DWORD Value (REG_DWORD): Limit the maximum supported shader model for vertex shaders.
      |  |    Set to 0 to disable support for vertex shaders.]
      |  |
      |  +->MaxVersionGL
      |  |   [DWORD Value (REG_DWORD): Choose the maximum OpenGL version to request.
      |  |    Defaults to OpenGL version 4.4 since Wine 3.9 (except for Nvidia GPUs where the default only changed with Wine 3.18).
      |  |    Set it to 30002 (hexadecimal) or greater to request a core profile context.]
      |  |
      |  +->MultisampleTextures
      |  |   [DWORD Value (REG_DWORD): Enable (0x1, default) or disable (0x0) multisample textures.
      |  |    If multisample textures are disabled, renderbuffers are used for multisampling.]
      |  |
      |  +->OffscreenRenderingMode
      |  |   [Select the offscreen rendering implementation.
      |  |        backbuffer - Render offscreen render targets in the backbuffer
      |  |        fbo - Use framebuffer objects for offscreen rendering (default)]
      |  |
      |  +->renderer
      |  |   [Select what backend to use for wined3d. Valid options are:
      |  |        gdi
      |  |        gl
      |  |        vulkan
      |  |    The "gdi" option (and its alias "no3d") mostly exists for legacy or test reasons.
      |  |     As of Wine 5.1, gl is the default and vulkan is still work in progress,
      |  |     so don't expect great results with it yet.]
      |  |
      |  +->SampleCount
      |  |   [DWORD Value (REG_DWORD): Override swapchain sample count. It can be used to force enable multisampling
      |  |    with applications that otherwise don't support it, like the similar control panel setting
      |  |    available with some GPU drivers. This one might work in more cases than the driver setting though.
      |  |    Not all applications are compatible with this setting.]
      |  |
      |  +->shader_backend
      |  |   [Valid options are:
      |  |        glsl
      |  |        arb
      |  |        none
      |  |    If not set, and UseGLSL is not set to "disabled", the shader backend will be determined automatically,
      |  |     with preference going to glsl.]
      |  |
      |  +->strict_shader_math
      |  |   [DWORD Value (REG_DWORD): Enable (0x1) or disable (0x0, default)
      |  |    generation of NVIDIA specific pragma in GLSL shader code to
      |  |    turn off aggressive optimization of the shader code by the driver.
      |  |    Use this to workaround bugs like https://bugs.winehq.org/show_bug.cgi?id=35207,
      |  |    usually resulting in incorrect rendering of some objects which is
      |  |    reproducible on NVIDIA GPU with proprietary driver only.]
      |  |
      |  +->UseGLSL
      |  |   [When set to "disabled", this disables the use of GLSL for shaders.
      |  |    In general disabling GLSL is not recommended, only use this for debugging purposes.]
      |  |
      |  +->VideoMemorySize
      |  |   [Set the amount of reported video memory (in megabytes). By default Wine will use 
      |  |    GLX_MESA_query_renderer to determine the amount of video memory on the graphics
      |  |    card. On (mostly proprietary) drivers not supporting GLX_MESA_query_renderer, Wine
      |  |    will instead estimate the amount of video memory based on the card's PCI IDs. The
      |  |    The "VideoMemorySize" setting allows the value determined by Wine to be overridden.]
      |  |
      |  +->VideoPciDeviceID
      |  |   [DWORD Value (REG_DWORD): Set the PCI device ID of the graphics card. See "VideoPciVendorID".]
      |  |
      |  +->VideoPciVendorID
      |  |   [DWORD Value (REG_DWORD): Set the PCI vendor ID of the graphics card. By default
      |  |    Wine wil use GLX_MESA_query_renderer to determine the PCI IDs of the graphics card.
      |  |    On (mostly proprietary) drivers not supporting GLX_MESA_query_renderer, Wine will
      |  |    instead try to pick an appropriate set of PCI IDs based on the OpenGL GL_RENDERER,
      |  |    GL_VENDOR, and GL_EXTENSIONS strings. The "VideoPciVendorID" and "VideoPciDeviceID"
      |  |    settings allow the values determined by Wine to be overridden. For most applications
      |  |    there should be little reason to touch these settings, but there exists a limited set of
      |  |    applications that will choose a broken code path based on the PCI IDs. Note that only
      |  |    combinations listed in wined3d's gpu_description_table[] are valid here.]
      |  |
      |  +->WineLogo
      |  |   [Path to image file to use as logo for Wine.]
      |  |
      |  +->AlwaysOffscreen
      |  |   [REMOVED in Wine 2.1.
      |  |    Use offscreen rendering for all render targets. The main effect this has is
      |  |    avoiding the depth buffer copy between offscreen and onscreen targets, which
      |  |    introduces fallbacks in some drivers and exposes bugs in others. There may be a
      |  |    performance hit depending on the specific driver.
      |  |    Enabled by default since Wine 1.5.10.]
      |  |
      |  +->DirectDrawRenderer
      |  |   [REMOVED in Wine 5.1.
      |  |    Select what backend to use for wined3d. Valid options are:
      |  |        gdi - Use GDI to draw on the screen
      |  |        opengl - Use OpenGL (default)
      |  |    The "gdi" option mostly exists for legacy or test reasons.]
      |  |
      |  +->Multisampling
      |  |   [REMOVED in Wine 2.7.
      |  |    Set to "disabled" to prevent applications from seeing Wine's multisampling support.]
      |  |
      |  +->StrictDrawOrdering
      |      [REMOVED in Wine 3.5.
      |       This option ensures any pending drawing operations are submitted to the driver, but at
      |       a significant performance cost. Set to "enabled" to enable. This setting was deprecated
      |       since Wine 2.6. Use "csmt" instead.]
      |
      +-DirectInput
      |  |
      |  +->MouseWarpOverride
      |  |   [Override default mouse pointer warping behavior:
      |  |    enable:  (default) warp pointer when mouse exclusively acquired
      |  |    disable: never warp the mouse pointer
      |  |    force:   always warp the pointer]
      |  |
      |  +->*<joystick name> = <axes mapping>
      |  |   [This maps axes of joystick "joystick name". The "axes mapping" is
      |  |    comma-separated list of "axis type"s - one for each joystick axis (hat-pov uses 2 axes).
      |  |    "axis type" is one of: X, Y, Z, Rx, Ry, Rz, Slider1, Slider2, POV1, POV2, POV3, POV4.
      |  |    To find the joystick name run
      |  |    'WINEDEBUG=+dinput wine game.exe 2>&1 | grep joydev_enum_device'
      |  |    Example output: trace:dinput:joydev_enum_deviceW Enumerating the linux Joystick device: /dev/input/js0 (Logitech Logitech Dual Action)
      |  |    Example registry entry: "Logitech Logitech Dual Action"="X,Y,Rz,Slider1,POV1". (two "Logitech"s not a typo)]
      |  |
      |  +->DefaultDeadZone
      |  |   [Sets a default value for every joystick axis dead zone. Should be a value between 0 and 10000.
      |  |    The value represents the percentage of the axis which will seen as dead (applications will think of it as being centered).
      |  |    For example 3000 will extend the dead zone to only the first 30% of the axis, while 0 will use the whole axis extension.]
      |  |
      +-DirectSound
      |  |
      |  +->HelBuflen
      |       Hardware emulation buffer length - default is 65536
      |
      +-Drivers
      |  |
      |  +->Audio
      |  |    Which audio backend to use. Should be a string such as "pulse" or "alsa" or "oss" or "coreaudio".
      |  |    Set to the empty string to disable audio entirely. Given a comma-separated list of
      |  |    drivers, Wine will attempt to make the most appropriate choice.
      |  |
      |  +-winealsa.drv
      |  |  |
      |  |  +->ALSAOutputDevices (REG_MULTI_SZ, "Multi String Value")
      |  |  |    A list of auxiliary output devices, not enumerated by ALSA's hardware enumeration
      |  |  |    methods. For example, you might put software devices here.
      |  |  |
      |  |  +->ALSAInputDevices (REG_MULTI_SZ, "Multi String Value")
      |  |       A list of auxiliary input devices, not enumerated by ALSA's hardware enumeration
      |  |       methods.
      |  |
      |  +->Graphics
      |       Which graphic driver to use.
      |       mac: Use the native quartz driver (default on macOS)
      |       x11: Use the X11 driver
      |       null: Use the null driver (a virtual screen will be created, but not displayed; available since Wine 5.2)
      |
      +-Explorer
      |  |
      |  +->Desktop
      |  |   [Title of the virtual desktop window. The special value "shell" also causes the shell
      |  |    to be displayed, if the EnableShell value is not present (see below).]
      |  |
      |  +-Desktops
      |     |
      |     +->(default value)
      |     |   [String value such as "1024x768" or "1400x1050" that specifies the size of the
      |     |    virtual desktop. Defaults to 800x600.]
      |     |
      |     +->EnableShell
      |         [DWORD value (REG_DWORD): Enable (0x1) or disable (0x0, default) the shell in the
      |          virtual desktop (i.e. start menu, taskbar, system tray.)]
      |
      +-Fonts
      |  |
      |  +-Replacements
      |  |  |
      |  |  +->*<font name> = <replacement font name>
      |  |      ["Wingdings"="Winedings" would enumerate the Winedings font both as Winedings and
      |  |       Wingdings. However if a real Wingdings font is present the replacement does not
      |  |       take place.]
      |  |
      |  +-ExternalFonts
      |     |
      |     +->*<font name>
      |         [ExternalFonts has a list of font names whose
      |          values are the name of the actual font]
      |
      +-Mac Driver
      |  |
      |  +->AllowVerticalSync
      |  |   [Set to "n" to disable vsync support.]
      |  |
      |  +->CaptureDisplaysForFullscreen
      |  |   [Set to "y" to capture the displays when a full-screen window is presented even if
      |  |    the resolution hasn't been changed. Capturing the displays disables hot corners.]
      |  |
      |  +->UsePreciseScrolling
      |  |   [Set to "n" to emulate a "clicky" mouse wheel. Some programs react badly, usually
      |  |    by scrolling too far, when they get many small scroll wheel events.]
      |  |
      |  +->WindowsFloatWhenInactive
      |      [Controls whether Win32 "TOPMOST" windows stay in front of other apps even when the
      |       Wine process is in the background. Set to "none" to prevent windows from floating
      |       when in the background. Set to "all" to have all TOPMOST windows float. Set to
      |       "nonfullscreen" (the default) to let TOPMOST windows float unless they cover the screen.]
      |
      +-MSHTML
      |  |
      |  +->GeckoPath
      |  |   [Path to the where Gecko engine is installed. Example: "c:\Program Files\wine_gecko".]
      |  |
      |  +->GeckoUrl
      |  |   [This is the url to the Wine Gecko required by MSHTML.
      |  |    Default is http://source.winehq.org/winegecko.php.
      |  |    You can change it to a local file like file://Z:\path\to\wine_gecko.cab
      |  |    so you don't need to redownload it each time you create a new wineprefix.]
      |  | 
      |  +->CompatMode
      |       [Compatibility mode used by MSHTML. This is useful for web pages that work better in legacy
      |        compatibility modes. Set MaxCompatMode to string value specifying maximum IE you want to
      |        expose to web pages. You can also create subkeys to set compatibility mode of specific host
      |        name. If key name starts with '.', subdomains are also matched (for example .winehq.org will
      |        match both www.winehq.org and wiki.winehq.org). To limit compatibility mode to IE10 for all
      |        Wine web pages, create .winehq.org subkey and set its MaxCompatMode value to "10".]
      |
      +-Network
      |  |
      |  +->UseDnsComputerName
      |      [Set to N if you need a persistent NetBIOS ComputerName that possibly
      |       differs from the Unix host name. You'll need to set ComputerName in
      |       HKLM\System\CurrentControlSet\Control\ComputerName\ComputerName]
      |
      +-OpenGL
      |  |
      |  +->DisabledExtensions
      |      [Space separated list of OpenGL extensions that are not reported to applications.
      |       Example: "GL_ARB_vertex_buffer_object GL_ATI_fragment_shader".]
      |
      +-Printing
      |  |
      |  +->PPD Files
      |  |  |  [When CUPS does not find any printers (Wine compiled without CUPS,
      |  |  |   libcups not loadable or required functions not found in libcups),
      |  |  |   then this key must exist to use your printers from "/etc/printcap"]
      |  |  |
      |  |  +->*<printer name> = <PPD File with full Unix path>
      |  |  |    [If no value with the name "PPD file" is found in the registry in
      |  |  |     the settings for a printer ("<printer name>\\PrinterDriverData"),
      |  |  |     then this key is tried next.]
      |  |  |
      |  |  +->"generic" = <the default PPD file with full Unix path>
      |  |        [This PPD file is used when every other key has failed.
      |  |         "wineps.drv" needs a PPD file for every printer.]
      |  |
      |  +->Spooler
      |     |  [You can redirect any printer port to a Unix file or pipe it to a
      |     |   Unix application. This is also useful when a Windows program has
      |     |   disabled the "Redirect to File" option in the Print dialog.]
      |     |
      |     +->*<portname> = <unixfile or "|unix_application">
      |         [All printers with the given portname can be redirected.
      |          Example of unixfile: "LPT1:" = "/tmp/printer_data.ps"
      |          Example of pipe: "LPR:Print with KDE" = "|kprinter" ]
      |
      +->Version
      |   [This is the version of Windows Wine will report.
      |    Values: win10, win81, win8, win7, win2008, vista, win2003, winxp, win2k
      |    Also supported, but less useful these days: nt40,  winme, win98, win95, win31]
      |
      +-VDM
      |  |
      |  +-ppdev
      |     |
      |     +->*<port_number> = </dev/parportN>
      |         [This sets mapping between port_number and /dev/parportN device.
      |           For example  "378  /dev/parport0".]
      |
      +-WineBrowser
      |  |
      |  +->Browsers
      |  |   [List of browsers that Wine will attempt to launch when running winebrowser
      |  |    command or clicking on a link in a Windows application. Default value is
      |  |    xdg-open,firefox,konqueror,mozilla,netscape,galeon,opera,dillo]
      |  |
      |  +->Mailers
      |      [List of mail clients that Wine will attempt to launch when running winebrowser
      |       Default value is xdg-email,mozilla-thunderbird,thunderbird,evolution]
      |
      +-WineDbg
      |  |
      |  +->BreakOnFirstChance
      |  |   [DWORD value. Set this to "0" to let applications handle exceptions themselves.
      |  |    winedbg then only catches exceptions that are not handled by the app,
      |  |    which makes debugging a bit easier.
      |  |    Default value is "1" (enabled)]
      |  |
      |  +->ShowCrashDialog
      |      [DWORD value. Set this to "0" to disable the GUI crash dialog.
      |       Default value is "1" (enabled)]
      |
      +-X11 Driver
         |
         +->ClientSideGraphics
         |   [Set this to "N" if you don't want to use the Dib engine to render client side windows]
         |
         +->ClientSideWithRender
         |   [Set this to "N" if you don't want to use the Render extension to render client side fonts]
         |
         +->ClientSideAntiAliasWithRender
         |   [Set this to "N" to disable font anti-aliasing when X-Render extension is present]
         |
         +->ClientSideAntiAliasWithCore
         |   [Set this to "N" to disable font anti-aliasing when X-Render extension is not present
         |    or disabled]
         |
         +->Desktop (removed as of 2012-10-22. see Explorer->Desktops)
         |   [This key is set to the size (resolution) when you are using the
         |    "Emulate a virtual desktop"-option in winecfg.
         |     The value is used as is (if not "n", "f" or "0") for the X11 geometry.]
         |
         +->GrabFullscreen
         |   [Set this to "Y" to force full-screen windows to capture the mouse.]
         |
         +->GrabPointer
         |   [Set this to "N" to disallow mouse capture.]
         |
         +->Managed
         |   [Set this to "N" to disallow the window manager to control created windows.]
         |
         +->Decorated
         |   [Set this to "N" to disallow the window manager to decorate created windows.]
         |
         +->Synchronous (removed as of 2006-02-24. use "synchronous" debug channel instead)
         |   [In case of X errors it sometimes helps to set it to "Y".]
         |
         +->UseXRandR
         |   [Set this to "N" to prevent wine from switching the resolution using XRandr extension.]
         |
         +->UseXVidMode
             [Set this to "Y" to allow wine switch the resolution using XVidMode extension.]

HKEY_LOCAL_MACHINE (a.k.a HKLM)

|
+-Software
|  |
|  +-Microsoft
|  |  |
|  |  +-DirectDraw
|  |  |  |
|  |  |  +->ForceRefreshRate      (added in Wine 0.9.58)
|  |  |      [DWORD value (REG_DWORD): Set this to the refresh rate you wish to
|  |  |       force for DirectX games.  This is analogous to forcing the refresh
|  |  |       rate in Windows using dxdiag as described in KB315614 (main article),
|  |  |       KB230002, and KB217348.  If this key does not exist, the default
|  |  |       refresh rate will be used.]
|  |  |
|  |  +-Internet Explorer
|  |  |  |
|  |  |  +->Version
|  |  |  +->W2kVersion
|  |  |  |   [Useful to make application believe that you have Internet Explorer
|  |  |  |   installed (if you set it manually, you might need some IE-provided
|  |  |  |   dlls). Set them to "6.0.2800.1106" for IE6SP1.]
|  |  |  |
|  |  |  +->Build
|  |  |     [Same as above. Set it to "62800.1106" for IE6SP1.]
|  |  |
|  |  |
|  |  +-Windows
|  |  |  |
|  |  |  +-CurrentVersion
|  |  |     |
|  |  |     +-Add Paths
|  |  |        |
|  |  |        +-IExplore.exe
|  |  |           [this key explains where to find iexplore.exe.
|  |  |            It is needed if you install the gecko engine.
|  |  |            Default: "C:\Program Files\Internet Explorer\iexplore.exe"
|  |  |            "Path": "C:\Program Files\Internet Explorer;"]
|  |  |
|  |  +-Windows NT
|  |     |
|  |     +-CurrentVersion
|  |        |
|  |        +->FontSubstitutes
|  |        |   [Define font substitutes.
|  |        |    For example: "Tahoma"="Arial" will substitute 'Tahoma' font with 'Arial' font.]
|  |        |
|  |        +-AeDebug
|  |           |
|  |           +->Debugger
|  |               [Command to execute on unhandled exception. The environment
|  |                variable WINEDEBUG is cleared before execution.
|  |                Default: "winedbg --auto %ld %ld"]
|  |
|  +-Wine
|     |
|     +-Ports
|        |
|        +->*<Win32 path> = <unix path>
|          [Defines a fixed mapping from Unix serial or parallel port devices to
|           Win32 device paths. Ports not mapped here will be automatically
|           assigned in some order.
|           Example: "COM3" = "/dev/ttyS5", "LPT1" = "/dev/lp4"]
|
--System
   |
   +-CurrentControlSet
      |
      +-Control
      |  |
      |  +-Windows
      |  |  |
      |  |  +->CSDVersion
      |  |      [Current service pack version.
      |  |       On Windows XP, SP2 is 0x00000200 and SP3 is 0x00000300]
      |  |
      |  +-ComputerName
      |  |  |
      |  |  +->ComputerName
      |  |      [Current computer name.
      |  |       Updated automatically from Unix host name unless UseDnsComputerName=N]
      |  |
      |  +-Session Manager
      |     |
      |     +->GlobalFlag
      |     |   [DWORD. Used to enable various internal diagnostics, such as heap checking.]
      |     |
      |     +-Environment
      |        |
      |        +->ComSpec
      |        |   [Location of the system's command prompt.
      |        |    Default: c:\windows\system32\cmd.exe]
      |        |
      |        +->PATH
      |        |   [Path environment variable for searching programs.
      |        |    Default: c:\windows\system32;c:\windows]
      |        |
      |        +->ProgramFiles
      |        |   [Location of the Program Files directory and ProgramFiles environment variable.
      |        |    Default for English: C:\Program Files]
      |        |
      |        +->SYSTEMROOT
      |        |   [Location of the windows system root and SYSTEMROOT environment variable.
      |        |    Default: c:\windows]
      |        |
      |        +->TEMP
      |        |   [Location of the temporary files directory and TEMP environment variable.
      |        |    Default: c:\windows\temp
      |        |
      |        +->TMP
      |        |   [Same as above.]
      |        |
      |        +->USERPROFILE
      |        |   [Location of the user's profile directory and USERPROFILE environment variable.
      |        |    Default: c:\users\<unix username>]
      |        |
      |        +->windir
      |        |   [Location of the windows system root
      |        |    Default: c:\windows]
      |        |
      |        +->winsysdir
      |            [Location of the system libraries directory
      |             Default: c:\windows\system32]
      |
      +-Hardware Profiles
      |  |
      |  +-Current
      |     |
      |     +-Software
      |        |
      |        +-Fonts
      |           |
      |           +->LogPixels
      |               [DWORD value (REG_DWORD): Sets current DPI (font size).
      |                Some dialogs resize themselves according to this value.
      |                Default: 96 (decimal).]
      |
      +-Services
         |
         +-WineBus
            |
            +->DisableHidraw
            |   [DWORD value (REG_DWORD): Disable (0x1) or enable (0x0, default) the use of hidraw
            |    to discover and communicate with HID devices.]
            |
            +->DisableInput
            |   [DWORD value (REG_DWORD): Disable (0x1) or enable (0x0, default) the use of evdev
            |    to discover and communicate with HID devices.]
            |
            +->Enable SDL
            |   [DWORD value (REG_DWORD): Enable (0x1, default) or disable (0x0) the use of SDL to
            |    discover and communicate with HID devices.]
            |
            +-Map
            |  |
            |  +->*<unique value> = <mapping string>
            |      [One or more custom mappings for SDL joysticks. The name of the value is not
            |       used and may be anything. The data is passed directly into
            |       SDL_GameControllerAddMapping(); see the SDL documentation for the format.]
            |
            +->Map Controllers
                [DWORD value (REG_DWORD): Enable (0x1, default) or disable (0x0) conversion from
                 SDL controllers to XInput-compatible gamepads. Only applies to SDL backend.]

Используемые в POL

  • DirectDraw HKCU/Software/Wine/Direct3D/DirectDrawRenderer [REMOVED in Wine 5.1. (string, значения: gdi - Use GDI to draw on the screen, opengl - Use OpenGL (default))
  • UseGLSL HKCU/Software/Wine/Direct3D/UseGLSL (enabled/disabled)
  • VideomemorySize HKCU/Software/Wine/Direct3D/VideoMemorySize (цифры, (мб))
  • OffscreenRenderingMode HKCU/Software/Wine/Direct3D/OffscreenRenderingMode (backbuffer - Render offscreen render targets in the backbuffer, fbo - Use framebuffer objects for offscreen rendering (default))
  • Multisampling HKCU/Software/Wine/Direct3D/Multisampling [REMOVED in Wine 2.7. | "disabled", чтобы приложения не видели поддержку мультисэмплинга в Wine.]
  • StrictDrawOrdering HKCU/Software/Wine/Direct3D/StrictDrawOrdering [REMOVED in Wine 3.5 Этот параметр гарантирует, что все ожидающие операции рисования передаются драйверу, но со значительными потерями в производительности. | enable чтобы включить
  • MouseWarpOverride HKCU/Software/Wine/DirectInput/MouseWarpOverride Значения: enable, disable, force
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